10th International Workshop on Cooperative and Human Aspects of Software Engineering
An ICSE 2017 Workshop
Buenos Aires, Argentina
May 23, 2017
Software is created for and with a wide range of stakeholders, from customers to management, from value- added providers to customer service personnel. These stakeholders work with teams of software engineers to develop and evolve software systems that support their activities. All of these people and their interactions are central to software development. It is crucial to investigate the dynamic and frequently changing Cooperative and Human Aspects of Software Engineering (CHASE), both before and after deployment, in order to understand current software practices, processes, and tools and their impact on important local and global issues. In turn, this enables us to design tools and support mechanisms that improve software creation, software maintenance, customer communication, and the cooperative and human aspects of the use and evolution of the deployed software systems.
Researchers and practitioners have long recognized the need to investigate these aspects, however, their articles are scattered across conferences and communities. CHASE will provide a unified forum for discussing high quality research studies, models, methods, and tools for human and cooperative aspects of software engineering. This will be the 10th in a series of workshops held at ICSE focusing on this theme. Based on our experience, we believe it will be a meeting place for the academic, industrial, and practitioner communities interested in this area, and will give opportunities to present and discuss works-in-progress.
As specified in the CfP, because of time restrictions, only a subset of papers can be invited to present using slides decks (Powerpoint, Keynote, etc.). All authors are requested to prepare posters.
This year, we decided to invite long papers to be presented using slides. Authors of long papers have 12 mins for presenting their article, plus 2-3 minutes Q/A session with the audience.
All papers (Long, Short, Notes) are present during poster sessions. Posters are divided into three categories (Software People, Team, and Process). After lunch, we will have three poster sessions.
During each poster session, authors of Short Papers and Notes will pitch their paper for 3 minutes. The audience is then welcome to ask questions and provide feedback.
Part I (9:00 - 10:30)
Cross-disciplinary Perspectives on Collaborations with Software Engineers Paul Li, Andrew J. Ko and Andrew Begel (Long Paper)
Beyond dashboards: on the many facets of metrics and feedback in agile organizations Olivier Liechti, Jacques Pasquier and Rodney Reis (Long Paper)
Intertemporal choice: Decision making and Time in Software Engineering Christoph Becker, Dawn Walker and Curtis McCord (Long Paper)
Coffee break (10:30 - 11:00)
Part II (11:00 - 12:30)
Software development contracts: The impact of the provider’s risk of financial loss on project success Magne Jørgensen (Long Paper)
The Tech-Talk Balance: What Technical Interviewers Expect from Technical Candidates Denae Ford, Titus Barik, Leslie Rand-Pickett and Chris Parnin (Long Paper)
Tailoring Gamification to Requirements Elicitation: A Stakeholder Centric Motivation Concept Martina Kolpondinos Huber and Martin Glinz (Long Paper)
Using Gamification to Orient and Motivate Students to Contribute to OSS projects Guilherme Castro Diniz, Marco Aurélio Graciotto Silva, Marco Gerosa and Igor Steinmacher (Long Paper)
ID3P: Iterative Data-Driven Development of Persona based on quantitative evaluation and revision Yasuhiro Watanabe, Hironori Washizaki, Kiyoshi Honda, Yuki Noyori, Yoshiaki Fukazawa, Aoi Morizuki, Hiroyuki Shibata, Kentaro Ogawa, Mikako Ishigaki, Satiyo Shiizaki, Teppei Yamaguchi and Tomoaki Yagi (Long Paper)
Is it Possible to Disregard Obsolete Requirements? - An Initial Experiment on a Potentially New Bias in Software Effort Estimation Lucas Gren, Richard Berntsson Svensson and Michael Unterkalmsteiner (Long Paper)
Lunch break (12:30 - 14:00)
Part III (14:00 - 15:30)
What do developers want ? An Advisor approach for Developer Priorities Vibhu Saujanya Sharma, Rohit Mehra and Vikrant Kaulgud (Short Paper)
Motivation for Self-Assignment: Factors Agile Software Developers Consider Zainab Masood, Rashina Hoda and Kelly Blincoe (Notes Paper)
Towards Effective Teams for the Identification of Code Smells Rafael de Mello, Roberto Oliveira, Leonardo Da Silva Sousa and Alessandro Garcia (Short Paper)
Towards Understanding the Relationships between Interdependence and Trust in Software Development: A Qualitative Research Marcela Oliveira, Priscila Reis, Itanauã Barbosa, Tancicleide Gomes and Fabio Q. B. Da Silva (Short Paper)
Team Maturity in Software Engineering Teams: a Work in Progress Diana Pereira, George Marsicano Corrêa, Fabio Q. B. Da Silva and Danilo Ribeiro (Short Paper)
Characterization of Autonomy and Interdependence in Software Engineering (Short Paper)
A fourth explanation to Brooks' Law - The aspect of group developmental psychology (Short Paper)
Inadequate Testing, Time Pressure, and (Over) Confidence: A Tale from CI Users Gustavo Pinto, Marcel De S. C. Rebouças and Fernando Castor, Inadequate Testing, Time Pressure (Short paper)
A Preliminary Evaluation of a Gamification Framework to Jump Start Collaboration Behavior Change Flávio Steffens, Sabrina Marczak, Fernando Figueira Filho, Christoph Treude and Cleidson de Souza (Notes)
Coffee break (15:30 - 16:00)
Part IV (16:00 - 17:30)
Facilitated whole-group synthesis
Workshop abstract submission due: January 20, 2017.
Workshop paper submissions due: January 20, 2017 January 27, 2017.
Notification of workshop paper authors: February 17, 2017.
Camera Ready deadline: February 27, 2017.
Workshop: May 23rd, 2017
Software engineering is about making choices and decisions. Some of the critical decisions are informed by multiple viewpoints and experiences acquired from stakeholders. Methods, tools, and techniques have been shaped over many years by best practices learned from experience, but software engineers continually face new challenges and constraints. Addressing these challenges benefits from diverse perspectives, and this workshop welcomes submissions that embrace this variety.
Topics of interest are about the human, cooperative, and collaborative aspects of software engineering and include, but are not limited to:
Software design or engineering philosophies, practices, and tools;
Adapting tools or processes to accommodate a range of organizational and cultural situations;
Sociological or cultural characterizations of software engineering (e.g., trust, conflicts, norms);
Psychological or cognitive aspects of software design or engineering (e.g., motivation, rewards, personality);
Managerial or organizational aspects focused on people and their interactions;
Collaborative or cooperative aspects of design or engineering within multidisciplinary teams;
Teamwork, collaboration, or cooperation in or across various development methodologies;
Community-based software development (e.g., Open Source, crowdsourcing, and public-private partnerships);
Coordination, mutual awareness, and knowledge sharing at different scales (e.g., distributed teams, semi-anonymous collaboration, “borderless” teams);
Stakeholder participation within and across phases;
Processes and tools to support communication, collaboration, and cooperation among stakeholders over the lifetime of a system.
Possible contributions include:
Empirical studies of software engineering teams or individuals in situ;
Laboratory studies of individual or team software engineering behavior;
Novel tools or processes motivated by observed needs or empirical investigations;
Participation Solicitation and Selection Process: We will have three paper categories: 7-page full papers, 4-page short papers, and 2-page notes. These different categories offer researchers who are at different stages in their research maturity the opportunity to benefit from workshop participation.
All paper and notes submissions will be reviewed by 3 program committee members. The authors of accepted submissions will be asked to join the workshop. We will encourage all participants to submit at least a 2-page note, but the workshop will be open. All interested parties are welcome to register, even without an accepted paper.
Submissions should be made at the following website:
Papers should follow ICSE'17 formatting guidelines for technical research (IEEE Formatting Guidelines).
Daniel Graziotin, University of Stuttgart, Germany
Rafael Prikladnicki, PUCRS, Computer Science School
Meira Levy, Shenkar, College of Engineering & Design, Israel
Anita Sarma, Oregon State University, USA
David Socha, University of Washington Bothell, USA
Maurício Aniche, Delft University of Technology
Sandeep Athavale, TCS TRDDC
Andrew Begel, Microsoft Research
Tayana Conte, UFAM
Steve Counsell, Brunel University
Cleidson De Souza, Vale Institute of Technology and UFPA
Giuseppe Destefanis, Brunel University London
Yvonne Dittrich, IT University of Copenhagen
Neil Ernst, Software Engineering Institute
Fabian Fagerholm, University of Helsinki
Robert Feldt, Blekinge Institute of Technology; Chalmers University of Technology
Fernando Figueira Filho, Federal University of Rio Grande do Norte
Marco Gerosa, University of São Paulo
Irit Hadar, University of Haifa
Hideaki Hata, Nara Institute of Science and Technology
Sandeep Kaur Kuttal, University of Tulsa
Filippo Lanubile, University of Bari
Thomas Latoza, George Mason University
Sabrina Marczak, PUCRS
Daniel Méndez Fernández, Technische Universität München
Nicole Novielli, University of Bari
Alexander Serebrenik, Eindhoven University of Technology
Helen Sharp, The Open University
Leif Singer, University of Victoria
Igor Steinmacher, Universidade Tecnológica Federal do Paraná
Xiaofeng Wang, Free University of Bozen-Bolzano
Minghui Zhou, Peking University
Open Science Practices
CHASE 2017 continues its previous years' experimentation with encouraging authors to use open science to make their research, data and dissemination accessible to anybody in the world with an Internet connection. Here follow our guidelines and recommendations for open access, open data and open source, and signed peer review.
The following guidelines are recommendations and not mandatory. Your choice to use open science or not will not affect the review process for your paper.
We encourage CHASE authors to self-archive their pre- and postprints in open, preserved repositories. This is legal and allowed by all major publishers including ACM and IEEE (granted in the copyright transfer agreement), and it lets anybody in the world reach your paper.
If the authors of your paper wish to do this, we recommend:
Upon submission to CHASE, submit your paper to arXiv.org and choose the arXiv.org perpetual, non-exclusive license to distribute. The paper version at this point is before peer-reviewed, and it is called preprint.
Upon acceptance to CHASE, revise your article according to the peers comments, generate a PDF version of it, and submit it to arXiv.org, which supports article versioning.
Note that you are not allowed to self-archive the PDF of the published article, that is the one you can find in ACM DL or IEEE Xplore. Only self-archive your own generated PDFs.
We encourage you to use a preserved, archived repository instead of your personal website. Personal websites are prone to changes and errors, and more than 30% of them will not work in a 4 years period.
Open Data and Open Source
We encourage authors of accepted papers to make their data public, in order to enhance the transparency of the process and the reproducibility of the results.
If the authors of your paper wish to do this, we recommend:
Similarly, we encourage authors to make their research software accessible as open source and citable.
Similarly to our open access, we encourage you to avoid putting the data on your own websites or systems like Dropbox, since more than 30% of them will not work in a 4 years period.
Signed Peer Review
Reviewers of CHASE are allowed to sign their reports as a first step to experiment an open peer review process at ICSE venues.