CHASE 2014
7th International Workshop on Cooperative and Human Aspects of Software Engineering
(CHASE 2014)
ICSE 2014 Workshop
Hyderabad, India
June 2 - 3 2014
Attendees at CHASE 2014
CHASE Programme
June 2, 2014
June 3, 2014
Keynote Talk
Innovating in India: Designing for constraint, computing for inclusion
Technology for Emerging Markets (TEM) group
Abstract
A fundamental tenet of user-centered design is that the needs, wants, limitations, and contexts of end users are central to the process of creating products and services that can be used and understood by the people who will use them. Most of the time these end users aren’t all that different from the people designing the technology. But as the differences increase between designers and the people they’re designing for, understanding and empathizing with users becomes harder and even more important. As we build software for people and communities with vastly diverse backgrounds, cultures, languages, and education, we need to stretch our ideas of what users want and need and how best to serve them.
The Technology for Emerging Markets (TEM) group at Microsoft Research India seeks to address the needs and aspirations of people in the developing world who are just beginning to use computing technologies and services as well as those for whom access to computing still remains largely out of reach. Much of this work can be described as designing for constraint: constraints in education, in infrastructure, in financial resources, in languages and in many other areas. In this talk, I will describe some work from our group that explores how we have tried to manage these constraints to create software and systems for people and communities often overlooked by technologists.
Biography
Ed Cutrell manages the Technology for Emerging Markets (TEM) group at Microsoft Research India. TEM is a multidisciplinary group that strives to study, design, build, and evaluate technologies and systems that are useful for people living in underserved rural and urban communities. The goal of this work is to understand how people in the world's poor and developing communities interact with information technologies and to invent new ways for technology to meet their needs and aspirations. Ed has been working in the field of human-computer interaction (HCI) since 2000; he is trained in cognitive neuropsychology, with a PhD from the University of Oregon.
Accepted Papers
Full papers (8 pages)
Sandeep Athavale and Meghendra Singh. Modeling Work-Ethics Spread in Software Organizations
Benjamin Biegel, Julien Hoffmann, Artur Lipinski and Stephan Diehl. U Can Touch This: Touchifying an IDE
Bora Çağlayan, Ayse Bener and Andriy Miranskyy. Factors Affecting Team Evolution During Software Projects
Rosalba Giuffrida and Yvonne Dittrich. How Social Software Supports Cooperative Practices in a Globally Distributed Software Project
Andrew Ko, Bryan Dosono and Neeraja Duriseti. Thirty Years of Software Problems in the News
Lakshminarayana Kompella. Agile Methods, Organizational Culture and Agility: Some Insights
Per Lenberg, Robert Feldt and Lars-Göran Wallgren. Towards a Behavioral Software Engineering
Olga Liskin, Fabian Fagerholm, Kurt Schneider and Jürgen Münch. Understanding the Role of Requirements Artifacts in Kanban
Maleknaz Nayebi and Guenther Ruhe. An Open Innovation Approach in Support of Product Release Decisions
Igor Steinmacher, Igor Scaliante Wiese, Tayana Conte, Marco Gerosa and David Redmiles. The Hard Life of Open Source Software Project Newcomers
Denise Woit and Kathleen Bell. Do XP Customer-Developer Interactions Impact Motivation? Findings from an Industrial Case Study
Short papers (4 pages)
Deepa Athle, Aditi Kumar and Vinay Katiyar. A Culture of Involving the Vox Populi for Evolution of Workforce Policy
Sridhar Chimalakonda and Kesav V. Nori. On the Nature of Roles in Software Engineering
Nuno Flores, Ademar Aguiar and Hugo Sereno Ferreira. The concept of "Ba" applied to software knowledge
Xi Ge, Saurabh Sarkar and Emerson Murphy-Hill. Towards Refactoring-Aware Code Review
Kerry Hart and Anita Sarma. Perceptions of answer quality in an online technical question and answer forum
Monde Kalumbilo and Anthony Finkelstein. Linking Strategy, Governance, and Performance in Software Engineering
Shreya Kumar and Charles Wallace. Communication Strategies for Mentoring In Software Development Projects
Subramani Ramakrishnan and Vaijayanthi Srinivasaraghavan. Delivering IT Software ADM Projects using Captive Crowd
Patanamon Thongtanunam, Raula Gaikovina Kula, Ana Erika Camargo Cruz, Norihiro Yoshida and Hajimu Iida. Improving Code Review Effectiveness Through Reviewer Recommendations
Pradeep Waychal. The Calling of the third dimension
Note papers (2 pages)
Srividya A, Anoop T L, Manjunath Gopadi, Kiran V and Madhumathi K.V. Leverage Human Aspects in Test Engineering
Sachin Kohli. Changing Dynamics of Software Engineering and Mysterious Human Passion
Daniel Varona, Yadira Lizama and Luiz Fernando Capretz. A Comparison of Junior and Senior Software Engineering Students' Personalities
Workshop Overview
Software is created for and with a wide range of stakeholders, from customers to management, from value-added providers to customer service personnel. These stakeholders work with teams of software engineers to develop and evolve software systems that support their activities. All of these people and their interactions are central to software development. Thus, it is crucial to investigate the constantly-changing human and cooperative aspects of software development, both before and after deployment, in order to understand current software practices, processes, and tools. In turn, this enables us to design tools and support mechanisms that improve software creation, software maintenance, and customer communication.
Researchers and practitioners have long recognized the need to investigate these aspects, however, their articles are scattered across conferences and communities. This workshop will provide a unified forum for discussing high quality research studies, models, methods, and tools for human and cooperative aspects of software engineering.
Workshop Organizers
Helen Sharp, The Open University, UK
Rafael Prikladnicki, PUCRS, Brazil
Andrew Begel, Microsoft Research, USA
Cleidson De Souza, Federal University of Para and Vale Institute of Technology, Brazil
Local Advisory Board
Sandeep Athavale, Tata Research Development and Design Centre, Pune, India
Yvonne Dittrich, IT University of Copenhagen, Denmark and visiting Associate Professor at IIT Mandi, Himachal Pradesh, India.
Workshop Theme and Goals
Software engineering is about making choices and decisions. Some of the critical decisions are informed by multiple viewpoints and experiences acquired from stakeholders. Methods, tools, and techniques have been shaped over many years by best practices learned from experience, but software engineers continually face new challenges and constraints. Addressing these challenges benefits from diverse perspectives, and this workshop welcomes submissions that embrace this variety. Topics of interest include, but are not limited to, the following:
- Software design philosophies, engineering practices, and tools that leverage human and cooperative aspects of software engineering;
- Adapting tools and processes to accommodate a range of organizational and cultural situations;
- Sociological and cultural characterizations of software engineering (e.g. trust, conflicts, norms);
- Psychological and cognitive aspects of software engineering (e.g. motivation, rewards, personality types);
- Managerial and organizational aspects of software engineering that focus on people and their interactions;
- Software engineering as collaborative work, including behavioral incentives, social networking, communication, coordination, and decision-support tools;
- Teamwork and cooperation in various development methodologies (e.g. agile, spiral, lean, waterfall, RAD);
- Models of community-based software development, such as Open Source, crowdsourcing, and public-private partnerships, and attributes of these models (e.g. recruitment and retention of contributors, risk management);
- Coordination, mutual awareness, and knowledge sharing in small-scale and large-scale software development, e.g. distributed software development, semi-anonymous collaboration, and “borderless” software teams;
- Stakeholder participation in regard to design, ownership, training, degree of involvement, communication, interplay, and influence with developers, sustainability, and deployment; and
- Processes and tools to support communication and cooperation between stakeholders, including software developers, professionals, and customers over the lifetime of a system (requirements, design, development, testing, and maintenance).
Possible contributions include:
- Empirical studies of software engineering teams or individuals in situ, using methods such as ethnographies, surveys, interviews, contextual inquiries, data mining, etc;
- Laboratory studies of individual or team software engineering behavior;
- Novel tools motivated by observed needs, such as new ways of capturing and accessing software-related knowledge, software orienteering systems, communication, collaboration, awareness tools, visualizations, etc;
- Novel processes motivated by empirical investigations; and
- Meta-research topics, such as effective validation of interventions or research methods.
Participation Solicitation and Selection Process We will have three paper categories: 8-page full papers, 4-page short papers, and 2-page notes. These different categories offer researchers who are at different stages in their research maturity the opportunity to benefit from workshop participation.
All paper and poster submissions will be reviewed by 3 program committee members. The authors of accepted submissions will be asked to join the workshop. We will encourage all participants to submit at least a 2-page note, but the workshop will be open; all attendees will be asked to present an aspect of their work. If appropriate, we will expand the number of participants in the workshop in response to a large number of quality submissions.
Submissions should be made in the following website:
https://www.easychair.org/conferences/?conf=chase2014
- Papers should follow ICSE formatting guidelines for technical research: http://2014.icse-conferences.org/format
Important Dates
Workshop paper submissions due January 31, 2014 (extended deadline)
Notification of workshop paper authors February 24, 2014
Camera Ready deadline March 14th, 2014
Workshop June 2nd and 3rd 2014
Program Committee
Uli Abelein, Heidelberg University
Raian Ali, Bournemouth University
Vivek Balaraman, Tata RDDC
Fabio Da Silva, Universidade Federal de Pernambuco
Torgeir Dingsøyr, SINTEF Information and Communication Technology
Neil Ernst, Carnegie Mellon University
Tor Fægri, SINTEF Information and Communication Technology
Fernando Figueira Filho, Universidade Federal de Rio Grande do Norte
Marco Aurélio Gerosa, University of São Paulo
Smita Ghaisas, Tata RDDC
Tracy Hall, Brunel University
Orit Hazzan, Technion - Israel Institute of Technology
Rashina Hoda, University of Auckland
Filippo Lanubile, University of Bari
Thomas LaToza, University of California, Irvine
Walid Maalej, University of Hamburg
Sabrina Marczak, PUCRS
James Noble, Victoria University of Wellington
Lutz Prechelt, Free University of Berlin
Kari Rönkkö, Blekinge Institute of Technology
Norsaremah Salleh, International Islamic University Malaysia
Anita Sarma, University of Nebraska, Lincoln
Leif Singer, University of Victoria
Bjørnar Tessem, University of Bergen
Christophe Treude, McGill University
Volker Wulf, University of Siegen
Minghui Zhou, Peking University
Thomas Zimmermann, Microsoft Research