CHASE 2015
8th International Workshop on Cooperative and Human Aspects of Software Engineering
(CHASE 2015)
ICSE 2015 Workshop
Florence, Italy
May 18, 2015
Workshop Overview
Software is created for and with a wide range of stakeholders, from customers to management, from value-added providers to customer service personnel. These stakeholders work with teams of software engineers to develop and evolve software systems that support their activities. All of these people and their interactions are central to software development. Thus, it is crucial to investigate the constantly-changing human and cooperative aspects of software development, both before and after deployment, in order to understand current software practices, processes, and tools. In turn, this enables us to design tools and support mechanisms that improve software creation, software maintenance, and customer communication.
Researchers and practitioners have long recognized the need to investigate these aspects, however, their articles are scattered across conferences and communities. This workshop will provide a unified forum for discussing high quality research studies, models, methods, and tools for human and cooperative aspects of software engineering.
Workshop Organizers
Andrew Begel, Microsoft Research, USA
Rafael Prikladnicki, PUCRS, Brazil
Yvonne Dittrich, IT University of Copenhagen, Denmark
Cleidson De Souza, Federal University of Para and Vale Institute of Technology, Brazil
Anita Sarma, University of Nebraska, Lincoln
Sandeep Athavale, Tata Research Development and Design Centre, Pune, India
CHASE Programme
May 18, 2015
Workshop Theme and Goals
Software engineering is about making choices and decisions. Some of the critical decisions are informed by multiple viewpoints and experiences acquired from stakeholders. Methods, tools, and techniques have been shaped over many years by best practices learned from experience, but software engineers continually face new challenges and constraints. Addressing these challenges benefits from diverse perspectives, and this workshop welcomes submissions that embrace this variety. Topics of interest include, but are not limited to, the following:
- Software design philosophies, engineering practices, and tools that leverage human and cooperative aspects of software engineering;
- Adapting tools and processes to accommodate a range of organizational and cultural situations;
- Sociological and cultural characterizations of software engineering (e.g. trust, conflicts, norms);
- Psychological and cognitive aspects of software engineering (e.g. motivation, rewards, personality types);
- Managerial and organizational aspects of software engineering that focus on people and their interactions;
- Software engineering as collaborative work, including behavioral incentives, social networking, communication, coordination, and decision-support tools;
- Teamwork and cooperation in various development methodologies (e.g. agile, spiral, lean, waterfall, RAD);
- Models of community-based software development, such as Open Source, crowdsourcing, and public-private partnerships, and attributes of these models (e.g. recruitment and retention of contributors, risk management);
- Coordination, mutual awareness, and knowledge sharing in small-scale and large-scale software development, e.g. distributed software development, semi-anonymous collaboration, and “borderless” software teams;
- Stakeholder participation in regard to design, ownership, training, degree of involvement, communication, interplay, and influence with developers, sustainability, and deployment; and
- Processes and tools to support communication and cooperation between stakeholders, including software developers, professionals, and customers over the lifetime of a system (requirements, design, development, testing, and maintenance).
Possible contributions include:
- Empirical studies of software engineering teams or individuals in situ, using methods such as ethnographies, surveys, interviews, contextual inquiries, data mining, etc;
- Laboratory studies of individual or team software engineering behavior;
- Novel tools motivated by observed needs, such as new ways of capturing and accessing software-related knowledge, software orienteering systems, communication, collaboration, awareness tools, visualizations, etc;
- Novel processes motivated by empirical investigations; and
- Meta-research topics, such as effective validation of interventions or research methods.
Participation Solicitation and Selection Process We will have three paper categories: 7-page full papers, 4-page short papers, and 2-page notes. These different categories offer researchers who are at different stages in their research maturity the opportunity to benefit from workshop participation.
All paper and poster submissions will be reviewed by 3 program committee members. The authors of accepted submissions will be asked to join the workshop. We will encourage all participants to submit at least a 2-page note, but the workshop will be open; all attendees will be asked to present an aspect of their work. If appropriate, we will expand the number of participants in the workshop in response to a large number of quality submissions.
Submissions should be made at the following website:
https://www.easychair.org/conferences/?conf=chase2015
- Papers should follow ICSE formatting guidelines for technical research: http://2015.icse-conferences.org/submission-guidelines
Important Dates
Workshop paper submissions due Extended to January 30, 2015!
Notification of workshop paper authors February 18, 2015
Camera Ready deadline February 27, 2015
Workshop May 18, 2015
Program Committee
Uli Abelein, Heidelberg University
Fabio Da Silva, Universidade Federal de Pernambuco
Torgeir Dingsøyr, SINTEF Information and Communication Technology
Arie van Deursen, Delft University of Technology
Neil Ernst, Carnegie Mellon University
Tor Erland Fægri, SINTEF Information and Communication Technology
Fernando Figueira Filho, Universidade Federal de Rio Grande do Norte
Marco Aurélio Gerosa, University of São Paulo
Smita Ghaisas, Tata RDDC
Tracy Hall, Brunel University
Orit Hazzan, Technion - Israel Institute of Technology
Filippo Lanubile, University of Bari
Thomas LaToza, University of California, Irvine
Walid Maalej, University of Hamburg
Sabrina Marczak, PUCRS
James Noble, Victoria University of Wellington
Lutz Prechelt, Free University of Berlin
Helen Sharp, Open University
Leif Singer, University of Victoria
Margaret-Anne Storey, University of Victoria,
Bjørnar Tessem, University of Bergen
Christophe Treude, Universidade Federal de Rio Grande do Norte
Minghui Zhou, Peking University
Thomas Zimmermann, Microsoft Research
Accepted Papers
Full papers (7 pages)
David Socha and Josh Tenenberg. Sketching and Conceptions of Software Design
Sofia Sherman and Irit Hadar. Toward defining the role of the software architect: An examination of the soft aspects of this role
Tanjila Kanij, Robert Merkel and John Grundy. An Empirical Investigation of Personality Traits of Software Testers
David Socha and Kevin Sutanto. The “Pair” as a Problematic Unit of Analysis for Pair Programming
Benjamin Shreeve, Paul Ralph, Pete Sawyer and Patrick Stacey. Geographically Distributed Sensemaking: Developing understanding in forum-based software development teams
Anat Segal-Raviv, Irit Hadar and Meira Levy. Facilitating Collaboration between COTS Stakeholders via Principles of Advanced ISD Methodologies: The Vendor Perspective
Per Lenberg, Robert Feldt and Lars Göran Wallgren. Human Factors Related Challenges in Software Engineering - an Industrial Perspective
Bogdan Vasilescu, Vladimir Filkov and Alexander Serebrenik. Perceptions of Diversity on GitHub: A User Survey
Hideaki Hata, Taiki Todo, Saya Onoue and Kenichi Matsumoto. Characteristics of Sustainable OSS Projects: A Theoretical and Empirical Study
Tomáš Frťala and Valentino Vranić. Animating Organizational Patterns
Ulrike Abelein, Barbara Paech, Michael Kern and Maria Woydich. Evaluation of the Simulated Application of the UCD-LSI Method — The iPeople Case Study
Short papers (4 pages)
Stevche Radevski, Hideaki Hata and Kenichi Matsumoto. Real-Time Monitoring of Neural State in Assessing and Improving Software Developers' Productivity
Elisabetta Di Nitto, Ferran Borreguero, Dmitrii Stebliuk, Damian Andrew Tamburri and Chengyu Zheng. Fathoming Software Evangelists With The D-Index
Maryi Arciniegas-Mendez, Alexey Zagalsky, Margaret-Anne Storey and Allyson F. Hadwin. Regulation as an Enabler for Collaborative Software Development
Lucas Layman, Carolyn Seaman, Davide Falessi and Madeline Diep. Ask the Engineers: Exploring Repertory Grids and Personal Constructs for Software Data Analysis
Jacilane Rabelo, Edson Cesar, Davi Viana, Luís Braga, Gleison Santos, Igor Steinmacher and Tayana Conte. Knowledge Management and Organizational Culture in a Software Organization — a Case Study
Victoria Karaseva and Ahmed Seffah. The Human Side of Software as a Service: Building a Tighter Fit between Human Experiences and SOA Design Practices
Prasun Dewan. Towards Emotion-Based Collaborative Software Engineering
Gerardo Matturro, Florencia Raschetti and Carina Fontán. Soft skills in software development teams. A survey of the points of view of team leaders and team members
Evelyn van Kelle, Joost Visser, Aske Plaat and Per van der Wijst. An Empirical Study into Social Success Factors for Agile Software Development
Notes (2 pages)
Daniel Graziotin, Xiaofeng Wang and Pekka Abrahamsson. The Affect of Software Developers: Common Misconceptions and Measurements
Naomi Unkelos-Shpigel and Irit Hadar. Gamifying Software Engineering Tasks based on Cognitive Principles: The Case of Code Review
Kurt Schneider and Olga Liskin. Exploring FLOW Distance in Project Communication
Dominik Hering, Tobias Schwartz, Alexander Boden and Volker Wulf. Integrating Usability-Engineering in the software developing processes of SME
Kevin Lubick, Titus Barik and Emerson Murphy-Hill. Can Social Screencasting Help Developers Learn New Tools?
Denae Ford and Chris Parnin. Exploring Causes of Frustration for Software Developers